Wednesday, July 24, 2013

Archer Guide


   Greetings Wartune players.

In this Archer guide i will be covering the following sections:

1. Archer info and tips for beginners.
2. Archer stats priority
2.1 Bonus stats on items priority
3. Astrals info.
3.1 PvE/PvP Astrals
3.2 World Boss Astrals
4. PvE/PvP Gems
4.1 World Boss Gems
5. PvP Skills build and their priority
5.1 PvE Skills build and their priority
6. Academy skills priority
7. Mount stats
8. Troop enlightenment and troop leveling
9. Forgotten Catacombs floor 50+
10. Equipment
11. Guild Skills

*NOTE THIS FORUM WAS NOT MY POST BUT I HAVE NEVER PLAYED AS A ARCHER JUST A KNIGHT AND MAGE SO I FIGURED IT WAS BEST TO LEAVE THIS FORUM TO THOSE THAT ARE MORE EXPERIANCED IN THIS AREA I DID ALSO NOTE THAT IT MIGHT BE A LIL OUT DATED SINCE THERE IS NO LEVEL 50+ TROOPS BUT I AM ASSUMING IT GOES ALONG WITH THE REST MAKE SURE THEY ARE UPGRADED TO YOUR LEVEL BEFORE YOU DO ENLIGHTENMENT HOPE THIS HELPS OUR ARCHERS OUT :)

1. Archer info and tips for beginners

For those of you who are new to this game i would like to point out that the archer is a very easy class to play with… i the early 1-45 levels archers are the best , but in order to keep up with the knights and mages after level 45 either you have to be top player on the server or you will need a lot of cash to keep up.
The archer class has a very good burst dps and this is one of the main reasons for them to be the best option for world boss.
The bad thing about the archer is that he doesn’t have enough AOE skills , the only AOE skill he has is Lunatic Fire (Multi-Shot doesn’t count as an AOE since it’s random and it can hit 1 target twice)

Conclusion: If you play for fun , don’t care about being the best on the server and you are used to pick archers in most of the MMO’s then go for it.
If you are a serious player looking for reaching the top ranks without using cash then i don’t recommend you picking the archer class.
If you are a serious player looking for reaching the top ranks and can allow yourself to pay “some” cash then i definitely recommend you picking the archer.

2. Archer stats priority

Best Stats :
1) Power (gives 4Patk and 1 Pdef for every Power point)
2) Critical (Archers work mostly off of crits its how they gain rage fast)
3) Armor (gives 4 Pdef and 4 Mdef for every Armor point)
4) Endurance (Archers have a passive 20% HP gain from skill tree)

2.1 Bonus stats on items priority



item stats

Those are the stats you would like to see on every single equipment.
For those of you that don’t have the opportunity to get those stats , try refining till you get the most useful stats out of those 5.

The stat priority is:
1. Power (strength)
2. Patk
3. Crit
4. Defense (armor)
5. Endurance
6. Mdef/Pdef
7. HP
8. Charisma

Note: Using the Defense stat makes your life easier since it adds both Mdef and Pdef and at the same time it opens a slot for one more stat bonus. I have seen a lot of people (all classes tho) going for Mdef and Pdef bonus stats which is a waste of one more bonus stat to be added to that item.
Endurance is better then the HP bonus since 1 endurance = 20 HP , and if you make the calculations you will find out that the difference between Endurance and HP at level 10 star will be x1.5-x2 more HP if you use the Endurance bonus.

3. Astrals info.

Boost your stats with the help of Astrals. You can either choose to focus on one stat or you can customize your character any way you want with different kinds of stat boosts.

1. Click on the Astro button to view the Astro interface. (hot key: H)
2. The Astro interface holds five different orbs. Orbs become higher in level as you progress from left to right.
3. Click the first orb to receive a random Astral. The higher the level orb, the greater chance players will receive a rarer Astral.
4. Using the Astro System consumes gold. Higher level orbs will consume larger amounts of gold. So be sure to watch the cost of each click.
5. Grey quality Astrals cannot be picked up and can only be sold. Players may only hold up to 20 Astrals in the Astro interface at a time.
6. Engulfing other Astrals will increase an Astral’s experience. To engulf an Astral, simply drag one Astral to another. Once an Astral’s experience amount has been reached, the Astral’s level will be upgraded. To effectively utilize the Astro system, players will want to engulf their lower level Astrals with their higher level Astrals.

3.1 PvE/PvP Astrals


Astrals

Here you can see the main PvP/PvE astrals you need at level 50.
At level 60 i would add

 
Level 60 astral

Here is the priority in astrals:
Level 25 = Patk and Pdef/Mdef
Level 30 = Patk , Pdef and Mdef
Level 40 = Patk , Pdef , Mdef and Crit.
level 50 = Patk , Pdef , Mdef , Crit and Increase crit damage by x% (on the level 50 astrals if you know who are you facing and in case if you don’t need Mdef or Pdef vs that opponent then replace one of them with Goddess Blessing astral)

Note: Some people prefer adding the Illusion astral (chance to dodge damage increases by x%) to their PvP spec in 3×3 arena fights. If you feel that it suites you better then go for it.

3.2 World Boss Astrals






WB astrals

Those are the Astrals you should use on WB at level 50.

Some people use the reflect damage astral as well (tbh i don’t think it works on WB).

Astral priority:
Level 25 = Patk and Crit
Level 30 = Patk , Crit and Crit damage increase
Level 40 = Patk , Crit , Crit dmg increase and Floating Damage

At level 60 you can add Pristine Brilliance for more HP if you are going to tank the 5 boss hits.

Note: I suggest using the charisma astral only on level 50 not earlier since it wont boost your overall damage done as much as the rest of the astrals do.
For those of you who can survive 5 boss hits , you would like to put yourself in front and your knights/angels in the back for more damage outcome.

4. PvE/PvP Gems
 
Gems

You have 2 options of gem combinations and it all depends on what is your character missing mostly.
Some people may argue with me on that i am not including the Crit gem but as i said use the most needed stats.

legendary equipment gems

Here are the 4 gems you need on your legendary equipment.
And for those who prefer Crit, you can use it too , as i said it’s optional for everyone.

Note: From reading a lot of topics on the forum i learned that when you reach the Tormented Necro. You might want to maximize your Crit stat as much as possible and in that case i suggest you remove either an Mdef or Pdef gem (depending on the boss you are facing) and add crit gems as much as you can in every item.

4.1 World Boss Gems

WB gems

Here are your main 4 gems that have to be used during WB fight for maximum damage outcome.
That’s for Legendary equipment tho.



WB 3 socket items gems

Here are the 3 gems you are going to use in all 3-socket items.

Note: All gems mentioned above are for players that aren’t receiving more then 2 hits from the boss (unless you have 35k + base hp which is far at level 60+)

5. PvP Skills build and their priority


PvP skills

These are my skills on level 57.
Many people may argue on that i am using Bloodthirsty but i will go in details about it a little bit later.

The priority on the skills is:
1. Arrow Strike (keep on max available)
2. Multi-shot (keep on max available)
3. Eye of the eagle (upgrade to the max)
4. Acumen (upgrade it once to open Focused Attack)
5. Focused Attack (upgrade to the max and get back to Acumen upgrade in order to unlock level 3 Focused Attack)
6. Delphic Sniper (upgrade step by step together with Lunatic Fire)
7. Lunatic Fire (keep on max available)
8. Bloodthirsty Strike (try to upgrade it when there is nothing else left from the mentioned above)
9. Battle Prowess (it’s a good passive skill but it’s more for long fights , that’s why i prioritize it less then the rest of the skills)

Note: For those of you who don’t agree on using Bloodthirsty in PvP i would like to prove otherwise. Bloodthirsty is a very useful skill if your damage is good and i use bloodthirsty mainly only in Battleground PvP since keeping your HP high there is a must , you cant use your points all the time to refresh HP. And so by picking the right opponent that you can do most damage to , you would like to use your bloodthirsty skill on him or his troops to regen your HP.

5.1 PvE Skills build and their priority

PvE skills

By PvE here i mean Catacombs floor 50+ and 45+ MP’s. I’ll go into details about the catacombs tactics during boss fights a little later.
Solo dungeons work just perfectly with the PvP spec that i posted above.

The priority of the PvE skills is:
1. Arrow Strike (upgrade to the max available level)
2. Eye of the eagle (upgrade to the max)
3. Acumen (upgrade it once to open Focused Attack)
4. Focused Attack (upgrade to the max and get back to Acumen upgrade in order to unlock level 3 Focused Attack)
5. Poison Arrow (upgrade step by step together with Deep Freeze skill)
6. Deep Freeze (keep on max available)
7. Battle Prowess (upgrade it once to open Scatter Shot)
8. Scatter shot (don’t upgrade it more then level 2)
9. Bloodthirsty Strike (i suggest upgrading this skill at any point you can , the earlier the better since this is one of the key skills used to pass 50+ cata bosses which increases your survivability)
10. Multi-Shot (many people will not agree that MS is left behind , but in order for the rest of the skills to work and to have enough rage there is no place for loosing 5-10 rage by using MS)

Note: All the skill above are done based on PvP set equipment.
Multi-shot can be used as one of the main skills if you are using the PvE set since only then you will have enough rage regen to allow yourself using MS together with the rest of the skills mentioned above.

6. Academy skills priority

Academy

The Academy skills have to be picked very wisely since you will probably never have enough Kyanite to upgrade them all (or even you have then it will be only after level 60)

What you want to do is mainly focus on the most important skills that will benefit your character.

Here is the priority of the skills:
1. Hero Patk (keep this skill equal to your character’s current level)
2. Hero Pdef (keep this skill equal to your character’s current level)
3. Hero Mdef (keep this skill equal to your character’s current level)
4. Hero HP (i am suggesting to upgrade this skill to level 30-40 and then leave it since the bonus from every upgrade isn’t worth the kyanite you pay for it)
5. Troop Patk and Troop count (upgrade those 2 skills as much as possible if your troop enlightenment is Patk)
6. Gold Production , Troop Pdef , Troop Mdef and Troop HP (upgrade them at the same time and try keeping them at the same level)

Note: Use your Kyanite wisely and you will feel the difference.

7. Mount stats

Stable

As soon as you reach level 40 you would like to throw all of your Mount Training Whips into the Strength stat and upgrade it till level 10.
When your mount’s Strength stat reaches level 10 , you would like to start doing the same with Endurance and Armor stats , start with the stat that your character is currently missing most.
After reaching level 10 on all 3 stats , start focusing only on Strength unless your character is missing more Armor/Endurance , in this case you know what to do.

Bonuses for every upgrade:
For every strength upgrade you get 20 Patk and 5 Pdef. (Example: Mount Strength level 10 = 200 Patk and 50 Pdef)
For every endurance upgrade you get 100 HP. (Example: Mount Endurance level 10 = 1000 HP)
For every Armor upgrade you get 20 Pdef and 20 Mdef. (Example: Mount Armor level 10 = 200 Pdef and 200 Mdef)

8. Troop enlightenment and troop leveling

Lets start with troop leveling first since there are lots of troops and for every kind of troop there is something to mention.

1. Lancers

Lancer troop

As soon as you reach level 20 on your lancers , stop there and wait till the Paladins unlock.

2. Paladins

Paladin Troop

Upgrade your paladins to level 20-30 and wait for the Gryphons to unlock

3. Gryphons

Gryphon Troop

Upgrade your Gryphons to level 30-35 and wait for the Knights/Angels to unlock

4. Knights

Knight Troop

Try to keep your Knights/Angels on the same level as you character.

Note: I suggest you to stop upgrading the Gryphons on level 30 , because you will need around 10 000 000 Daru to upgrade Knights/Angels till level 40.

Troop Enlightenment

Troop enlightment

Troop Enlightenment is very useful only when it is level 3+
I recommend using the enlightenment only when you have your knights/angels at the same level as your character.
For Archers the best enlightenment skill is Patk (At level 1 it boosts your Patk by 1% of troop’s Patk and for every level it gains an additional 1%)

9. Forgotten Catacombs floor 50+

Forgotten Catacombs

Skills needed:
1. Deep Freeze
2. Multi-Shot
3. Bloodthirsty Strike
4. Arrow Strike
5. Poison Arrow

Runes needed:
1. Healing rune level 4 or 5
2. Rage rune level 3 ,4 or 5
3. Guardian rune level 4 or 5
or
4. Group Heal rune level 4 or 5

Boss Fight:
Start the fight with Deep Freeze and Multishot after it. After that start regaining rage by using Arrow Strike 2-3 times and use Bloodthirsty after that. At this point your Deep Freeze will be on 3-4 seconds cool down , go for one more Multishot and Deep Freeze right after it.
Keep on repeating this and you will see the boss gone before you even realize.

Key Factors:
1. Use Deep Freeze as soon as it goes off CD
2. Use Bloodthirsty on CD to increase your survivability
3. Use your runes whenever you feel like you need them

Note: If you are facing a boss that you are very close to beat , try using your Healing Rune as soon as possible in the beginning of the fight just before you use your first Bloodthirsty , by doing so your Rune CD will be off by the end of the fight which will give you the opportunity to use it twice. Another tip , use your Guardian rune right before the AOE of the boss , this will save you around 2-4k hp.
Before you face any boss , make sure you start the fight with 100 rage , in order to do that regen rage on the pack of monsters a couple of floors before the boss himself.
Hint: The double hitting works just as on the World Boss , so you may want to use it in your advantage when regenerating rage.

10. Equipment

As you all know there are two types of sets in this game and they are PVE and PvP.

PvP set:

PvP level 55 set

PvE set:

PvE level 50 set

Nearly no one is using the PvE set in early levels since there is no point in that and you will gain levels pretty fast anyways , so what you want to do is stick with all PvP sets till level 50.
Starting from level 50 you might want to start thinking of buying the level 50 PvE set since it’s set bonus is very helpful in the Catacombs and on World Boss fights as well as it’s base Mdef and Pdef are more then the PvP 55 set. (When enchanting the PvE set , at +18 it gives more Defense then the PvP set does as well)

But i don’t recommend anyone using the PvE set in PvP fights (Arena and Battleground fights).

Note: For those who don’t know , the 4 set bonus of the PvP set doesn’t work on bosses and monsters , there for the PvE set is better.
With the PvE set you will have the opportunity to use skills that require 30+ rage more often since the rage regen with it is amazing.

Pros and Cons

PvE set Pros:
1) Very effective in regenerating rage
2) More Pdef and Mdef
3) Gives you a great boost in the Forgotten Catacombs
4) Best for world boss

PvE set Cons:
1) Not good for PvP
2) No initial rage to start the fight with
3) Doesn’t give the 2000 HP bonus that the PvP set does

PvP set Pros:
1) Initial Rage of 30 at the start of each battle
2) Ignoring enemy target’s armor by 1500 Pdef
3) Adds 2000 HP

PvP set Cons:
1) Less Pdef and Mdef
2) The 4 set bonus doesn’t work on bosses and monsters

11. Guild Skills

Guild Skills

Order of upgrading: (cost)
level 1 Power (200)
level 2 Power (500)
level 1 Defense (200)
level 3 Power (1000)
level 1 Endurance (200)
level 2 Defense (500)
level 2 Endurance (500)
level 4 Power (2000)
level 3 Defense (1000)
level 5 Power (3000)
level 3 Endurance (1000)
level 4 Defense (2000)
level 4 Endurance (2000)
level 1 charisma (200)
level 2 charisma (500)
Total Cost: 14800 contribution = 14 800 000 Gold (this excludes the cost of the gold production)

Note: Try to upgrade the gold production to level 5 or higher as soon as you have the opportunity.

At this point you might want to stop the guild skill upgradings and start spending your gold on your astrals till you get your main 3-4-5 astrals to level 4-5 (it all depends on the gold you make/day)
After you are done with your astrals , continue upgrading your guild skills in the same order as mentioned above.

Note: For those of you who has already upgraded his guild skills to the maximum , you might want to consider upgrading the intellect skill since for every point of intellect you receive 1 Mdef point.

Some guilds may have a lower skill tower for an Example: skill tower level 6 like the one on the picture , in that case do as mentioned above and when you come back on upgrading the guild skills again , you would want to go for max Power , max Defense and Max Endurance the charisma is optional for everyone , if you feel you need more troop count and you have some extra gold to spend then go for it.

That’s it from me. I hope this guide was helpful.

If anyone has any questions , please feel free to ask.
You can criticize any part of the guide and i’ll be happy to agree/disagree with you.
If i missed any important section that can help an archer develop , please let me know and i will add it to the guide.

Note: Some things mentioned above in the guide are concentrated more on cash Archer (like double skill build) , but in general the guide works for both cash and non-cash players.

Thank you for reading.

Cheers!

Check out the new Clothing coming to wartune

http://wartune.r2games.com/wartune_16part2.html




and future clothes to come



Thursday, July 18, 2013

How to be strong for your level

Guide on How to be strong for your level (Slow levelling):

There are two ways to play Wartune.

The first way is to rush for the top: To be the first to achieve every accolade: Biggest, strongest, highest defence, highest rank etc. While there is nothing wrong with this playstyle, to maintain that #1 position eventually is gonna start costing you balens. Lots of balens. More balens then can be afforded to throw at this game. The other problem is that with a new server - playing this style is fine within the realms of your server. It instantly becomes a problem as soon as cross server things come into play and you discover that there are others your level, with much stronger builds as they've gone slower.

The other way is to take your time and play at a slower pace. You get time to prepare in advance your gear, plan your build. Learn from others about strength and weaknesses of new maps, gear, boss's etc- without having to be the guinea pig working it all out. Level has its advantages- in that as you advance, you open up new gear, troops, etc. But overall - slower leveling is more rewarding and has a slower burnout potential.

This list of ideas is to show you ideas and suggestions regarding how you can level more slowly, and thus build more strongly then your same level peers.

Goals: Set yourself some mini goals to achieve. Be positive about reaching them. It's important that you set something achievable. Rather then set your sights on #1 on the lists - set yourself a BR goal to hit before the next level. For example, i want a BR of 28000 by the time i hit my next level. Other ideas for goals: Aim to get an asral leveled up, or a certain BR total, or maybe a guild skill done. Once you have your goal decided, put everything into achieving it! another example i want to beat level 60 in crypt before my next level as well just some ideas.

Plan Ahead: Look into purchasing your armour sets (or the compnents of them) in advance. Purchase your rings and jewels in advance too! This gives you time, potentially to have them enchanted to the max level, fully socketed & refined, before you get to the level required to wear them. Then it's simply a case of swapping your gems over and you're away!

Battlegrounds: A Gem Fest: Most players scramble for honour. While it's true a higher Honour title allows for a better medallion, which in turn increases BR. But it is important to look at the other assets of BG - carting! You only get your first two runs per day to cart. If you keep your head down and remain incnspicuous you can average enough crystals for 3 chests from the BG's. coupled with your daily 95 gem, you can be relatively certain of at least a level 3 gem every day! If you're good, that's approaching a level 5 gem every 2 weeks.

Avoiding Unnecessary Experience: I think it's pretty obvious to say that to level up slower, you need to avoid unnecessary experience. Take for example the guild tree: Huge amounts of experience, for very little return. Sure energize the guild tree as soon as it spawns- but then leave the guild chamber. Likewise dont do more then you need to of daily quests, pick and choose the ones that benefit you most, or return least xp. Dont do the spire, don't do the bounty quests, or again if you have to pick the white ones that return the least experience.

The Catacombs: are a fantastic source of gems and are pretty much exclusively the only source of crypt tokens. But they do give out a huge amount of experience if all you want is to complete your daily tasks instead of gaining alot of experience all you need to do to complete that quest is just enter the catacombs.

Farming: Depends on how much time you have to log in and sit behind a computer all day: depends how effective your farm can be. Hourly seeds are more productive so if you can do hourly seeds all day do it. Also try to only steal 4 hour seeds so you get more of a return for your click cause you only get 200 a day.

Your academy: While it may not seem it at first, it eventually forms a big factor in your strength. Its potential keeps increasing as you level up. However: It takes a lot of kyanite ( and time for non VIP) to max out, slow levelling helps this process as you'll get more kyanite and time to time per level

Refine your gear: Your gear comes (most of the time) with 5 random stats assigned to it. These are the usual suspects, attack, defense, HP, etc. These stats add to your BR and contribute to your build. Refining these stats can make a chip in a window into a great big crack. Properly refined gear helps. For example - a mage using will destroyer has no need of any crit-refining will let you remove the crit and replace it with something else. Refinement crystal shortage? Try using some excess insignias to purchase the 300 insignia brooch from arena shop for a refinement roll!

Astrals: A major gold sink hole. Astrals can form a significant portion of your battle rating. As such it's important to keep spending gold on them, be it in huge chunks over days, or a little bit everyday. This will keep them levelling up and making them stronger.

Guild Skills: Like astrals, this is also a major sink hole for gold. Again like astrals and also like your academy, your guild skills eventually tally up to form a significant chunk in your battle powers. they are however limited by the level of your guild.

95 Devotion Chest & Daily Check In: Everyday online rewards you. Either through checking in enough days of the month or through the daily devotion system. There's a long list of daily chores to work through.But trust me it's worth it to fight for that 95.

World Boss: The single biggest source of gold and daru in the game. Attend as many of these as you can. If you can spare the vouchers, use a few to give yourself a boost to your income. Gold is the most important commodity in the game, the game revolves around gold. I cant stress enough how important gold is to maintaining character developement.

Solo and MP Dungeons: Running dungeons that are a lower level then your character, reduces the amount of xp they give. and you still get the rewards.

Saturday, July 13, 2013

Mage Guide

This is brought to you by Linazz a level 70 mage on server 49, Nazgul on server 14 and Greatb a level 50 mage on facebook server 45 :)


Class Overview
Mages are the most versatile in the game. They can be pure glass cannon crit mages or they can still dish out heavy damage as well as heal and take hits. Mages are probably the most squishiest class in the game, though they excel at tanking magical  attacks because of the high MDEF bonus you get. Mages will most of the time be placed in the back in MP Dungeons and group arena's. In Solo dugeons and in the duel arena, you will put your knighs befoer you (DONT get Angels as a mage). In fights you will have the ability to heal or attack depending on your skill tree set up.

Pros:
High Magical Defense- Mages get a passive ability that increases magic defense by 20%.
Healing Abilities- Other classes may have healing abilities, but there is no healing ability as strong as the mages. Mages also get a passive skill that increases healing by 8%.
Area of Effect (AOE)- Mages also have the most potent AOE abilities in the game and this is our comfort zone for damage. Mages come in, AOE nuke and let their heavy single target damage friends do the rest!
Catacombs Survivability-Catacombs is a labrynth that pits you against foes that get tougher the deeper you go into the floors. Mages have some of the faster clearing times in here because of their strong AOE and just as strong for survival as they can also self heal and stay alive longer.

Cons:
Low Physical Defense-Mages do not gain a boost to Physical defense like the knights and archers leaving them vulnerable to physical attacks if not careful.
Low Health Points- Mages do not gain a boost to health either like the knights do. Balancing out a mage's defenses and health play a crucial role.
Weak Single Target Damage-While mages excel at the AOE damage, they lack in the single target damage. They do have a few abilities, but those can only be utilized in PVE situations as PVP you will not build enough rage to use them.
Slow Rage Buildup-Mages will gain 8 rage per attack which is fairly lower then the other classes.

Stats
The stat order Mages should focus on are in the order of MATK, MDEF, PDEF, HP

Gems
Gemming a mage properly is half the battle to winning. If you are willing to cash and buy sockets, is is recommended that you gem 1 MATK, 1 PDEF, and 1 HP into each equipment item. The MATK will help boost your damage and healing power, the PDEF will help to close the gap on mage's narurally weaker PDEF. This also applies for HP. For those of you who want to play without spending cash, the balancing task will be tricky but still possible. Make sure to prioritize your MATK gems, put 1 HP into each trinket slot and 1 PDEF into each ring slot (you do not have to how ever it does make easier to keep track of). As you get different sets of gear, you will vary in how many slots the items have (though usually its 1). They also give you 6 socketing tools and thos should be saved for your level 35 PVP set atleast.

Astrals
Astrals are really important and you can't go without them. Every player can hold up to 8 astrals depending on your level. A mage should not go for a crit  build; unless you want epic heals (heals can crit and will heal more). Crit is for archers mainly. Get the Will Destroyer instead it will benefit you greatly. The core astral that you want is MATK and both defenses. You may be wondering that if mages have such a low health why not grab health astral? Like any game that involves tanking and defenses, your health point value will always be greater when you have defenses to back it up. If you were to have significant health with low defenses, it will do you no better and you may even die faster. Having higher defenses with low health really helps you be that super hard mage tank. Instead of getting hit for 3000 or 4000 you are looking at seeing only a max of 2000 and change with the average being in the low 1000's range. After you get the MATK and both the defenses the choice really is up to you and what kinda of play style you want. You can either be a more tank mage and go with Refined Goddess Blessing, Pristine Enshieldment, Guardian Angel. Or you can be more burstly with the Sniper Edge, Ruthless, Determination. No matter your choice you should always have the MATK, MDEF, and PDEF.

Refining 
If you are not a cash player this step is not for you. But u want to prioritize your stats into Intellect, Defenses, and HP just lock the stats you already got and roll the dice on the others refining does play a key part on your gear

Gearing 
The part everyone loves! Gearing is a simple but complex part of the game. For those of you who can spend the time doing arenas and battlegrounds, you should buy the insignia PVP gear, and skip on the PVE gear. If you go toe-to-toe between the 2 gear sets, the PVP gear will win out in duels and arenas to those in full PVE gear for the fact that the PVP gear gives a -1000 Magical Defense mitigation and 30 starting rage. For your rings and trinkets it is recommended that you use your crypt tokens that are acquired from catacomb runs to purchase rings and trinkets starting at level 30 set and up.

Gear Enchanting
Always enchant your gear: it will get you mass bonus stats. This can cost you alot of gold. Use higher level lucky stones for enchanting to 12+. When you upgrade your gear into legendary (18+) you better use level 9 luck stones because the price gets to high and you really cant afford to lose 300k gold.

Mounts
not much to say on this just focus on Intellect and try to keep Stamina and Armor on equal heights. Strength wont help you that much all it will do for you is give you a lil bump in PDEF.
Strength= 4 PATK and 1 PDEF
Intellect= 4 MATK and 1 MDEF
Stamina= 20 HP
Armor= 4 PDEF and 4 MDEF

Academy
In Academy you want to prioritize MATK, MDEF, PDEF, but DO NOT ignore your Troops Stats! Troop PATK gives you an edge in WB fights and Troop Count will give your Troops more HP the calculation for it is  BASE HP x (Troop count/200) so for every 400 troops you add you double your troops health. You will want troop MDEF as well as troop PDEF: When fighting in BG or the Duel Arena it is important to keep your troops alive as long as possible because Single Target spells like Bolt (mage) and Arrow Strike (Archer) will have 2 chances out of 3 to hit your Troops instead of you. BUT DO NOT USE SUNTORIA OR RESTORATION IN ORDER TO ACHIEVE THIS! Level Troop MDEF/PDEF and Troop Count in stead!

Talents
Talents are definatly worth it: you do not want to get stunned!!!!!!
Thus it is recommended to level your Holy seal to a bare minimum of 5.... personally this is to low my other character at level 50 has level 8 plus 3 other talents. Regarding the other talents get barrier of course! it will lower your damage received by a set percentage starting at 5%. Another talent you might want to get is Focus (bolt has the chance to decrease your rage and bolt is your primary skill so might as well get it right). The last one that is really handy is Survival it will increase your restoration by 5 seconds but it gives you a bigger boost in healing starting at a 20% boost.

Troop Enlightment
As enlightments you should obviously go for MATK enlightment. Some people might say why? It says it converts troop MATK to bonus Matk for your character. But as mages use knights and on 50+ templars who dont have any MATK. Yes it does say it takes troop Matk but in fact it just takes troop PATK or MATK depending on which troops you have. So your safe to take the MATK enlightment. So keep leveling it up if your troops are your level.

Clothing and Wings Synthesis and Stats

In order to help players better plan out their fashion design endeavors

*NOTE PLAYERS CAN FAIL TO SYNTH CLOTHING FROM LEVEL 2 AND HIGHER, IF THEY WANT TO RISK NOT USING LUCK STONES, A FAILURE CAN MEAN THAT YOU LOSE A ITEM, SO PLAYERS DO SO AT THEIR OWN RISK R2 ADMIN WILL NOT REPLACE ITEMS LOST TO SYNTHING IF IT TURNS OUT TO BE THE PLAYERS ACTIONS THAT RESULTED IN THE OUTCOME.
CLOTHING

Getting ClothingEdit

Clothing is purchased from the shop for 395 balens each, wings cost 1995balens. There are 4 different types of Clothing: Armor, Helm, Weapon andWings.

Clothing attributesEdit

Clothing not only looks cool, but also helps to make your character better. 
Armor, helmet and weapon, give initial rage boost according to the level of the clothing. These 3 clothing do not give any BR.
Clothinglevel 1level 2level 3level 4level 5level 6level 7
Helmet+5 rage+7 rage+9 rage+11 rage+13 rage+15 rage+17 rage
Armor+5 rage+7 rage+9 rage+11 rage+13 rage+15 rage+17 rage
Weapon+5 rage+7 rage+9 rage+11 rage+13 rage+15 rage
+17 rage

Clothing Synthesis


The way to level up your clothing is through clothing synthesis. What you need to synthesize your clothes, is either more clothes or fashion core. Each synthesis requires a certain amount of gold and the higher the level of clothing, the lower the chance of succes. Although if you have a good luck charm, and you're synthesizing 2 clothing items of same level (for an example, level 3 helm and level 3 helm), the success rate will become Excellent, which is the highest. You can only synthesize items of the same category, helms with helms and wings with wings. 
Gold consumed for each synthesis try depends on the level of clothing you are trying to reach. Going for level 2 clothing costs 20k gold. Synthesizing for level 3 costs 30k gold and thus level 4 cost 40k. 
Every synthesizing try may change the look of the clothing, thus gives a chance to unlock new clothing in the Dressing Room. You won't lose once activated clothing, even if you do not own it physically anymore (e.g. because it is lost through synthesis).

Dressing Room


Since the 1.6 update the Dressing Room is available. In it one can try on all available clothing, whether it is activated yet or not.
As soon as a piece of clothing is activated, it's thumbnail is shown in color. Once activated, the clothing will never get deactivated again, even if the physical item is lost (e.g. through Clothing Synthesis).
If the chosen outfit consists only of activated clothing, it can be put on by clicking on "Save Figure".
To get the clothing equipment bonus (and not only the look), there must be clothing equipped in the according slots. When changing the look, the level of the equipped clothing is automatically transferred to the new clothes, therefore there is no need for Clothing Conversion anymore.

Fashion Upgrade calculationEdit


Fashion Cloth (395 Balens) + Fashion Core (395) = (790) Level 2 clothing
Level 2 Cloth (790) + Level 2 Cloth (790) + Good Luck Charm (395) = (1,975) Level 3 Cloth
Level 3 Cloth (1975) + Level 3 cloth (1975) + Good Luck Charm (395 x2) = (4,740) Level 4 Cloth
Level 4 Cloth (4740) + Level 4 cloth (4740) + Good Luck charm (395 x3) = (10,665) Level 5 Cloth

WINGS
 Mechanics
Wings were introduced in the 1.45 patch of Wartune. They improve the player's character both aesthetically and in combat. Wings are sold in the shop for 1995 balens. When equipped, the wings provides a player with a stat boost across the board. However, unlike mounts, the wing bonuses do not stack with more wings, as each player can only have one pair of wings equipped at a time. The wings can be synthesized to a higher level, see Clothing. The highest level is 9 at the moment. (Patch 1.60) Wings increase the Battle Rating  (BR).

Attributes

LevelPATKMATKPDEFMDEFHPPATKMATKPDEFMDEF
0+40+40+40+40+400+1%+1%+1%+1%
1+120+120+120+120+1200+2%+2%+2%+2%
2+180+180+120+120+1200+3%+3%+2%+2%
3+180+180+180+180+1200+3%+3%+3%+3%
4+180+180+180+180+1800+3%+3%+3%+3%
5+240+240+180+180+1800+4%+4%+3%+3%
6+240+240+240+240+1800+4%+4%+4%+4%
7
8
9
Note: Level 0 wings are available only from special promotions and cannot be synthesized or converted.

Mathematics

Are the wings really broken?
Looking at the math, a player really needs to accrue many points in a stat in order to start "dominating" with this item. At low levels, a +120 boost to some stats can cause some imbalance, as most items only provide stat boosts on the order of +30 to +150, with HP equipment being nowhere close to +1200. Having another item that gives the player such an increase in stats at a low level will indeed cause the game to be temporarily unbalanced, although using any amount of cash to get ahead will inevitably do the same. A higher level player, one around the level of 45, will hardly notice a change of +120 to any stat, but will notice the damage output.
Take a level 45 player with 6000 ATK attacking a level 45 player with 4000 DEF, and assume that the attacker has the full lvl 45 PvP set (-1500 DEF):
(6000 - 2500)/2 = 1750                                   (no wings)
((6000 + 120)*1.02 - 2500)/2 = 1871.2             (attacker with wings)
(6000 - ((4000+120)*1.02 - 1500))/2 = 1648      (defender with wings)
Offensively, the wings provide an average 121 damage increase, while giving an average 102 damage reduction. The average damage value changes are small, but can impact heavily in the long run. Most competitive players have over 20000 HP at this point, but remember,  wings also alter HP, so:
20000     HP without wings
(20000+1200)*1.02 = 21624     HP with wings
Winged player vs non-winged:
(20000 HP) / (1871 damage per turn) ~ 10.68 = 11 turns to KO
(21624 HP) / (1648 damage per turn) ~ 13.12 = 14 turns to KO
It is clear that the health increase on top of the damage values increase and reduction make it easier for a winged player to beat a non-winged player. On average, it will take a player without wings in this scenario 14 attacks (turns) to KO a winged player; for the winged player, it will take 11 attacks to KO the non-winged player. Even at a higher level, the wings allow a player an average of 3 fewer turns to complete a PvP battle.
Now, this is only a test scenario. If the battle were a true 1-on-1, with no additional battlers, then these calculations would hold almost every time. Keep in mind that criticals, allies, troops, skills, astrals, and the high-low actual damage could throw the battle in favor of the non-winged player. In this case, 90% of the winged player's average damage is below 110% of the non-winged player's average damage, so it is entirely possible that the winged player could lose if they receive all low damage rolls, and the winged player all high damage rolls. However, the chance of that outcome actually occurring is very low.
At very high levels, the stats boost, while helpful, is so tiny that it can almost be neglected in some cases. In order for a 2% increase to actually somewhat modify a stat, the player would need to accumulate a large number of points (in this example, 50000 points) in one stat. The 2% increase becomes 1000 at 50,000, and while significant by itself, is not significant in the slightest when compared to the actual stat value. Players with these levels of stats will most likely be facing players with similar stat levels, and so +1000 ATK will not make a dent in any other player's HP. However, the boost has the capacity to alter a players defense to reduce the incoming damage by a significant amount.
Assuming such an ATK level, it is plausible to assume that the opposing player probably has around 45,000 DEF. Now, PvP sets aside, running the damage calc shows
(50000 - 45000)/2 = 2500                             (no wings)
((50000+120)*1.02 - 45000)/2 = 3061.2         (attacker with wings)
(50000 - (45000+120)*1.02)/2 = 1988.8         (defender with wings) 
In this scenario, the wings provide a clear advantage to the player. The HP stat need not be consider, as the winged player will always KO the non-winged player quicker; the only way HP might be considered is if there is a huge difference on the side of the non-winged player. Again, allies, troops, skills, astrals, and criticals could adjust the outcome of a battle, but in this scenario, the outcome is highly favored for the winged player.
However, the lower the ratio of DEF/ATT, the smaller the damage increase for the winged player. Take the same ATT stat, but with 30,000 DEF:
(50000 - 30000)/2 = 10000                             (no wings)
((50000+120)*1.02 - 30000)/2 = 10561.2         (attacker with wings)
(50000 - (30000+120)*1.02)/2 = 9638.8         (defender with wings) 
Here, the winged player causes only approximately 900 more average damage as oppose to aproximately 1100 more average damage at 45,000 DEF. The high-low actual damage could have the non-winged player as the victor, but that outcome is highly unlikely.

Wing Upgrade Calculation

Wing Level 1 (1995) + Fashion Core (395 x 5) = (3970) Level 2 Wing
Wing Level 2 (3970) + Wing Level 2 (3970) + Good Luck Charm (395 x2) = (8,730) Wing Level 3
Wing Level 3 (8730) + Wing Level 3 (8730) + Good Luck Charm (395 x3) = (18,645) Wing Level 4